DAY 2:
GRAPHICS
I drew the first location, as well as the ending for one of the elections. I decided to play around with postprocessing and stopped at the vignette, although there were plans to make a glow, but it seems to me that the "closeness" and the pressure of the game on the player is lost. Well, I added a few particulars, where can I go without them
SOUNDS
For sounds, due to simplicity, I decided to use sfxr. I generated there the sound of pressing the button and the sound of death. But for the sound of death, I also recorded one long note in Bosca Ceoil. I made it so that it gradually increased its volume and then combined it with the sound from sfxr in Fl Studio. And the result was the sound of increasing danger, combined with death.
CODE
Since this is my first game, I certainly have the hardest time with code and Unity. I spent most of my time learning how to get along with an animator. I also tried to make friends with audio system, but without success. And I decided to leave the volume control through the code, which turned out to be much faster to do.
Files
Get Choices Of Life
Choices Of Life
Status | In development |
Author | Roman Isaev |
Genre | Adventure |
Tags | Arcade |
More posts
- DAY 5, 6 & 7:Jul 10, 2021
- DAY 3 & 4:Jul 07, 2021
- DAY 1:Jul 04, 2021
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